🎮 Lumentale Animon Encyclopedia  ·  fan resource, not affiliated

Blog

  • Despablin

    Despablin

    IceDemon
    #088 · Mestus Attribute

    Base Stats

    HP

    93

    Attack

    101

    Defense

    71

    Sp. Atk

    111

    Sp. Def

    68

    Agility

    87

    Luck

    0

    Total: 531

    Type Effectiveness

    ×2

    FireGeo
    ×½

    WaterAnomalousGrass

    Basic Info

    Dex #
    #088
    Attribute
    Mestus
    Primary Type
    Ice
    Hidden Type
    Demon
    Luck (LCK)
    0
    SP Cost
    2

    Lore

    The ice creatures created by Despablin are not only hardy, but also intelligent, thanks to Despablin’s mastery of the arcane arts. Their works are signed with a six-pointed star.

    Attribute: Mestus

    Balanced, adaptable all-rounders with solid stats across the board. They fit any team role and are excellent for trainers who prefer flexibility over specialization.

    Evolution

    Griblin🔄 Lustrostar at LV 40+Despablin

    Moveset

    Lv Move Type Category Power Acc. Cost
    1 Nostalgia Status 100 2
    1 Pound Physical 50 100 1
    5 Frost Strike Ice Physical 60 100 2
    8 Cunning Strike Demon Physical 60 100 2
    14 Polar Ray Ice Special 60 100 2
    17 Iceball Ice Special 50 100 2
    24 Demonic Roar Demon Special 45 100 4
    27 Snowplough Ice Physical 60 100 2
    34 Sparkling Water Water Special 50 75 1
    37 Malevolent Orb Demon Special 90 100 2
    45 Arctic Mirror Ice Status 100 3
    48 Fatal Crush Demon Physical 120 100 3
    54 Blizzard Ice Special 75 100 4

    Other Learnable Moves

    Field Sweep · Nonsense · Delta Blast · Malicious Gaze · Misdirection · Bait · Cryospear · Ice Slide · Permafrost · Raging Torrent · Enlightenment · Wrathful Spite · Trick

    Moveset cross-referenced from community wikis (Game8, The Games Wiki).

  • Rainbow weather is the rarest weather condition in LumenTale: Memories of Trey — and the only one that gates an evolution outright. If you are chasing Chromaura, you cannot skip it. Here is how to find a rainbow, what it does in battle, and the quest that guarantees one.

    🌈 What Rainbow Weather Is

    Rainbow weather is a rare condition that can appear in any area of the world map. While it is active it buffs every Animon in battle, and it is a hard requirement for two specific evolutions. There is no way to force it through normal play — but there is a side quest that guarantees it (see below).

    How to tell a rainbow is active

    • A rainbow appears in the top-left corner of the screen and stays there for the rest of the in-game day.
    • The weather symbol beside the minimap also shows the rainbow indicator.

    How to make one appear

    Rainbow weather spawns randomly with no guarantee of where. The practical method is to hop between areas and check the indicator each time. Saving and reloading also helps, so keep a save handy and reroll rather than walking laps.

    ⚔️ Rainbow Weather Effects

    While a rainbow is up, all Animon — including enemies — receive these buffs:

    Buffed statEffect while active
    AccuracyImproved for all Animon
    HealingImproved for all Animon
    Critical hit chanceHigher for all Animon

    Because enemies are buffed too, a rainbow is not a free win — it is a swingier fight. The crit buff in particular cuts both ways.

    🎫 The Guaranteed Rainbow: “Singing in the Rainbow”

    If area-hopping isn’t working, there is a shortcut. The side quest “Singing in the Rainbow” guarantees rainbow weather on completion.

    • Unlock: finish the main quest in Paradine City.
    • Where: the Lumen Barracks, behind the Stadium.
    • Who: talk to Cinque, standing beside Elio.

    ⚠️ The catch: the quest asks you to hit Moka with specific elements, drawn from Water, Electric, Fire, Aura and Ice Holoken powers. The elements requested are drawn at random, so in practice you can often finish it without owning all five — and the Ice Holoken is post-game only. If Ice comes up and you don’t have it, reload and reroll the request.

    🔮 Minube × 6 → Chromaura

    This is the headline reason to care about rainbows. Evolving Chromaura requires all six colours of Minube in your active party during rainbow weather.

    1. Collect all six Minube: Red, Orange, Yellow, Green, Blue and Purple.
    2. Put all six in your party — Minube sitting in the Anidex box will not count and the prompt won’t trigger.
    3. Get into an area with rainbow weather.
    4. Select any one of the six to evolve. Whichever you pick, Chromaura inherits that Minube’s stats and level — so choose your strongest.

    ⚠️ All six Minube are consumed. You lose the entire set to gain one Chromaura, so finish levelling your chosen Minube before you evolve.

    💥 Chagma → Gongbog: Use the Crit Buff

    Chagma evolves into Gongbog by landing 5 critical hits in a single battle — a genuinely fiddly condition. Rainbow weather raises crit chance for everyone, which makes this dramatically easier. Line the two up rather than grinding it under clear skies.

    Chagma has a second, opposite branch worth knowing: missing 5 times in a single battle evolves it into Natmiss instead. Rainbow weather boosts accuracy, so if Natmiss is your goal, hunt it in anything but a rainbow.

    ❓ Rainbow Weather FAQ

    Can I force rainbow weather without the quest?
    Not reliably. Area-hopping and save-reloading are the only methods until “Singing in the Rainbow” is available.

    How long does it last?
    Once an area has rainbow weather, it holds for the rest of that in-game day.

    Are there other rainbow-gated evolutions?
    Only Minube → Chromaura requires it outright. Chagma → Gongbog doesn’t require a rainbow — it just gets much easier under one.

    Do rainbows change which Animon spawn?
    Weather and time of day do affect spawns generally — see our Rare Animon Spawns guide. No rainbow-exclusive spawn is documented.

    More evolution conditions in our evolution guide, or browse the full Animon Dex.

    Sourcing note: cross-verified between Game8 and The Games Wiki. The six Minube colours follow this site’s own dex entries; one source lists the sixth colour as Pink rather than Purple.

  • Early in LumenTale: Memories of Trey the game asks you to go north or south, and the answer decides whether you see Logos or Mythos first. It looks like a fork-in-the-road decision. It isn’t. Here is what the split actually changes — and what it doesn’t.

    🗺️ The Short Answer

    Mythos and Logos are the two regions that make up Talea, and also the two factions that grew out of a war of succession — the old emperor died without naming an heir between his twin sons, and the empire split. Logos is north. Mythos is south.

    Crucially: the choice is sequencing, not commitment. You reach both regions either way. Nothing is permanently missed.

    Logos (North)Mythos (South)
    IdentityTechnology, progress, reformTradition, ancestry, ritual
    FeelModern cities, entertainment, idol culture, advanced researchOlder customs, slower pacing, an older visual language
    BiomesTechnological cities, snowForest, swamp
    Types you meet earlyElectric, Ice, DataGeo, Grass, Virus
    EmblemSeptemblemMeridemblem

    🏙️ Cities on Each Side

    Mythos (south) runs Iris Hamlet (your home town, no squadron) → Mirasilva (The Great Tree Town) → Costa Linda (City of the Sun, squadron leader Nipo) → Altipetra (City of Fire) → Memorenia (City of Tradition). Suvius Peak and a cave route between Costa Linda and Altipetra fill out the map.

    ⚠️ One caveat on that chain: the wikis are not fully consistent about which city hosts which quest — see the note in our Emblems guide, where the same Costa Linda / Altipetra mapping affects where the Meridemblem is handed over.

    Logos (north) is less thoroughly documented. The quest chain runs City of Inventors → The City of Entertainment → The Lagoon City → The City of Progress. Voltar is the entertainment city (captain Anne), and Magnolia is a quieter town with a squadron led by Max. Which city names attach to the other northern quests isn’t documented yet.

    🔓 What “Not Locked Out” Actually Means

    You can walk into the opposite region right away — but only as far as its first city. Beyond that, two things stop you:

    • The world map stays fogged on the side you didn’t choose.
    • You can’t sign up for the Lumen Squadron battle in that first city — and squadron wins are what grant Holoken Powers, the element infusions that clear roadblocks further in.

    So it’s a soft gate built on progression items rather than a hard branch. Costa Linda’s squadron grants Water; Voltar’s grants Electric.

    🧬 What the Split Changes Mechanically

    1. Your starter’s final evolution

    Each route hands you one emblem, and each emblem unlocks one of two final forms for every starter line at Level 40. Since emblems are reusable and both are eventually obtainable, this is a branch per individual Animon rather than a save-file decision — raise two and take one down each path. Full breakdown in our Emblems guide.

    2. Regional variant Animon

    Several species exist in two regional forms with different typings, stats, lore and evolutions. On this site they carry a [Mythos] or [Logos] tag; the wikis label the same creatures (Southern) and (Northern) respectively.

    SpeciesMythos / SouthLogos / North
    MeloticaMelotica [Mythos] → Meloquinia (Lv 24)Melotica [Logos] → Doryogun (Lv 24)
    CanabbleCanabble [Mythos] → Foiequack (Lv 25)Canabble [Logos] → Birchette (Lv 25)
    RushogRushog [Mythos] → Volcabeko (Lv 36, Area 12)Rushog [Logos] → Blizzbull (Lv 36, Area 25)
    CimitrickCimitrick [Mythos] → Venomera (Mystical Relic)Cimitrick [Logos] → Scaraburst (defeat Cimitrick [Logos])
    LobstrikeLobstrike [Mythos] — no evolutionLobstrike [Logos] — no evolution

    Beyond the variants, each region has species that simply don’t spawn on the other side — so a full dex needs both halves of the map regardless of which you start with.

    3. Which bosses you meet first

    The southern route front-loads Dualine at Baza’s palace in Mirasilva, a giant Blumester at Costa Linda’s harbour, and Morsiver in Altipetra’s volcano. See our boss weakness guide for counters.

    🤔 So Which Should You Pick?

    No source recommends one over the other, and neither is framed as the villain. There’s no documented difficulty, reward or pacing advantage either way. Pick on:

    • Types you want early. Electric/Ice/Data in the north, Geo/Grass/Virus in the south — check what your starter is weak to.
    • Which final evolution you want first. Look up your starter’s two finals and go get that emblem.
    • Aesthetics. Neon cities and snow, or forests, swamps and ritual.

    ❓ Mythos vs Logos FAQ

    Is the choice permanent?
    No. It only sets the order. Both regions are reachable in a single playthrough.

    Is Mythos/Logos a creature type?
    No — it’s a region. The [Mythos] and [Logos] tags on dex entries mark where that form comes from, not a typing or attribute.

    Can I get both emblems in one save?
    Yes — you just get the second one considerably later.

    Do I need both regions for a complete dex?
    Yes. Regional variants and region-exclusive species make both halves mandatory for full completion.

    New to the game? Start with our beginner’s guide, or browse the full Animon Dex.

    Sourcing note: cross-verified between Game8 and The Games Wiki. Region lore and the southern city chain are documented on a single wiki; evolution targets for regional variants come from the other. Conflicts are flagged rather than smoothed over.

  • LumenTale Emblems Guide: Meridemblem, Septemblem & All 10 Starter Finals

    There are exactly two emblems in LumenTale: Memories of Trey — the Meridemblem and the Septemblem — and between them they decide the final form of every starter Animon in the game. Here is where each one comes from, how they work, and all ten final evolutions they unlock.

    🏅 The Two Emblems

    EmblemRouteBranch it unlocksConsumed on use?
    MeridemblemSouth — MythosMythos final evolutionsNo — reusable
    SeptemblemNorth — LogosLogos final evolutionsNo — reusable

    That “reusable” column matters more than anything else on this page. Neither emblem is consumed. As long as it sits in your bag, you can use the same emblem to evolve every eligible Animon you raise — so you never have to choose which one creature gets the upgrade.

    📍 How to Get Each Emblem

    Septemblem (North / Logos)

    Awarded on the northern route during The City of Entertainment quest. Win the squadron match in Voltar, and Liza approaches you afterwards to hand over the Septemblem.

    Meridemblem (South / Mythos)

    Awarded on the southern route at the end of the City of the Sun quest.

    ⚠️ Sourcing caveat: the wikis disagree on the city. One places the handover in Altipetra, but the City of the Sun quest is elsewhere mapped to Costa Linda, with Altipetra belonging to the City of Fire quest. We have not been able to resolve which is correct, so treat the quest name as reliable and the city as unconfirmed.

    Can you get both?

    Yes. The north/south choice decides which emblem you receive first, not which one you receive. You are never locked out of the other region — you simply reach the second emblem considerably later. See our Mythos vs Logos guide for how the route split actually works.

    🧬 All 10 Emblem Evolutions

    Every starter follows the same shape: plain level-up to stage two at Level 18, then Level 40 plus an emblem for the final form. The emblem you use decides which of the two finals you get.

    StarterStage 2 (Lv 18)Meridemblem final (Lv 40)Septemblem final (Lv 40)
    MewaiiMaidellyMegamitosaDolegamii
    VortailFurtexWeaphoonFursazen
    OzelashKouzearByazevoltZenicore
    SalabelVilenderHorrogreGoldrago
    QuecchaQuequatorBaranguMeterier

    The emblem is used on the stage-two form, not the base starter. Unsure which line to commit to? Our best starter ranking breaks down all five.

    🎯 What This Means in Practice

    • The branch is per-Animon, not per-save. Because emblems are reusable and both are eventually obtainable, you can raise two of the same starter and take one down each branch.
    • Nothing is permanent at the route choice. Picking north or south only changes the order in which you unlock the branches.
    • Don’t rush to Level 40. If you want the other branch first, hold the stage-two form until the second emblem is in hand.
    • Emblems do nothing else. Across the full roster, these two items appear only in these ten evolutions — no stat effect, no other use is documented.

    ❓ Emblem FAQ

    Do I need to farm multiple emblems?
    No. One of each is enough forever — they are not consumed.

    Are there other emblems besides these two?
    No. The item list contains only the Meridemblem and Septemblem. Other evolution items exist — Lampalite, Candleshroom, Crimson Horn, Lustrostar, Zord Head and the Mystical Relic — but none are emblems.

    Can non-starter Animon use an emblem?
    Not per any documented evolution. The emblems gate the five starter lines only.

    Which branch is stronger?
    No source ranks one branch above the other. Compare the final forms’ stat spreads on their dex pages and pick on typing and team fit — our team comp guide covers how to slot them in.

    Full evolution conditions for every species in our evolution guide, or browse the Animon Dex.

    Sourcing note: cross-verified between Game8 and The Games Wiki. Conflicts are flagged inline rather than resolved silently.

  • LumenTale Lost Animon Guide: All 20 Lost (Shiny) Forms & How to Find Them

    Lost Animon are LumenTale: Memories of Trey‘s take on shinies — but they are not recolors. A Lost Animon is a fully redesigned form of the same species, and they are rare enough that most players finish the story without ever seeing one in the wild. Here is what is actually confirmed about them, what is still only player-reported, and every Lost form documented so far.

    ✨ What Is a Lost Animon?

    A Lost Animon is an extremely rare variant of a normal species. It still counts as the same species in your AniWiki, but it has an entirely different design and colour scheme rather than a palette swap — in several cases the silhouette itself changes.

    In Talea’s own lore, Lost Animon are believed to be extinct, which is why researchers treat a confirmed sighting as an event rather than a coincidence.

    👂 How to Find One: Listen, Don’t Look

    Play with sound on. A Lost Animon in the area announces itself with a distinctive sparkling chime in the background audio before you ever see it. If you hear it, stop moving and sweep the area — the spawn is nearby and it will despawn if you leave.

    Lost Animon appear in the overworld like any other spawn. According to a developer post on the game’s Steam discussions, you can catch them straight from the overworld with the Holoken without entering battle — which removes the risk of accidentally knocking one out. Our catching guide covers Holoken technique in full.

    Checking which species have a Lost form

    Players report that the AniWiki’s third filter (the star icon) lists fully scanned Animon that have a Lost form, so you can confirm a target exists before committing hours to hunting it. This one is community-reported rather than documented on a wiki — treat it as a tip, not gospel.

    📋 Every Documented Lost Animon

    Twenty Lost forms are confirmed and catalogued — and they are not a random assortment. They are the five starter lines in full: each base starter, its stage-two form, and both of its branched final evolutions. They were revealed together in an official showcase.

    Starter lineBaseStage 2Mythos finalLogos final
    Mewaii lineMewaiiMaidellyMegamitosaDolegamii
    Vortail lineVortailFurtexWeaphoonFursazen
    Ozelash lineOzelashKouzearByazevoltZenicore
    Salabel lineSalabelVilenderHorrogreGoldrago
    Queccha lineQuecchaQuequatorBaranguMeterier

    These 20 are only the documented set. One wiki reports that the developers confirmed 76 Lost Animon exist at launch, and players have posted catches outside the starter lines — a Lost Mollupom among them. So the list above is a floor, not a ceiling. New to the starters? See our best starter ranking.

    Separately, Lampecko‘s Lost form is granted outright with the Deluxe and Lumen editions rather than hunted.

    🎲 Encounter Rates — What’s Actually Known

    Straight answer: no official Lost encounter rate has ever been published, and neither major wiki documents one. Every number circulating comes from players. They are worth knowing, but hold them loosely — the figures below disagree with each other.

    MethodReported oddsConfidence
    Base wild encounter1 in 5,000 / 1 in 8,000 / 1 in 8,192 depending on who you askPlayer-reported, contradictory
    Area 05 camp buff (30 minutes after clearing the camp)Around 1 in 500Player-reported by two independent posters
    Mystical Relic rebirth (sacrifice 3 of the same species)Around 1 in 100Player-reported by two independent posters

    ⚠️ Be sceptical of the 1/8,192 figure in particular — it is the classic shiny rate from another well-known monster-collecting series, which is exactly the kind of number players assume rather than measure.

    What is documented

    • Art cards. Collecting a species’ art card raises your chance of encountering that species — including its Lost variant. No number is attached, but the effect itself is documented.
    • Lost Bilia. A special Bilia tied to rarer encounters, bundled with launch-window bonuses. What it does mechanically has never been spelled out, so don’t assume it multiplies Lost odds.
    • Mystical Relic rebirth. The relic is a real, documented item that rebirths an Animon by consuming others — and the rebirthed result can emerge Lost. The odds attached to it are the player-reported part.

    🎯 A Practical Hunting Routine

    1. Pick your target species and confirm it has a Lost form via the AniWiki star filter.
    2. Collect that species’ art card first — it is the only documented odds booster.
    3. Clear the Area 05 camp and hunt inside the 30-minute buff window.
    4. Headphones on. Area-hop, pause, listen for the sparkle before you commit to a sweep.
    5. When one appears, throw from the overworld rather than starting a battle.
    6. If wild hunting stalls, farm duplicates and go the Mystical Relic route instead.

    ❓ Lost Animon FAQ

    Are Lost Animon stronger?
    No stat difference is documented. They are a cosmetic rarity — the value is in the design and the hunt.

    Do Lost variants have different Hidden Types?
    Nothing suggests typing changes. A rebirth-produced Lost variant keeps the Hidden Type it already had — see our Hidden Types guide.

    Does evolving a Lost Animon keep it Lost?
    Every form in the five starter lines has its own Lost design, which strongly implies the variant carries through evolution. It is not explicitly documented, so verify in-game before sacrificing anything.

    Are Lost Animon harder to catch once found?
    No Lost-specific catch penalty is documented. Standard catching rules apply.

    Also see our Rare Animon Spawns guide for weather-gated and time-gated rare hunts, or browse the full Animon Dex.

    Sourcing note: mechanics above are cross-checked against Game8 and The Games Wiki. Encounter-rate figures are player-reported from Steam community discussions and are labelled as such — they are not official.

  • Puffella

    .animon-page { max-width: 900px; margin: -32px auto 0; font-family: inherit; } .wp-block-post-title, .entry-title { display: none !important; } .wp-block-group.alignfull.has-global-padding:has(.animon-page) { padding-top: 8px !important; } main.wp-block-group { margin-top: 0 !important; } .is-layout-constrained > .animon-page { margin-top: 0 !important; } .animon-header { background: linear-gradient(135deg, #1a1a2e 0%, #16213e 50%, #0f3460 100%); border-radius: 16px; padding: 32px; margin-bottom: 28px; display: flex; gap: 32px; align-items: center; flex-wrap: wrap; } .animon-header-text { flex: 1; min-width: 220px; } .animon-number { color: #8899bb; font-size: 14px; font-weight: 600; letter-spacing: 2px; text-transform: uppercase; margin-bottom: 4px; } .animon-name { color: #ffffff; font-size: 42px; font-weight: 800; margin: 0 0 12px 0; line-height: 1; } .animon-name-sub { color: #aabbcc; font-size: 15px; margin-bottom: 16px; font-style: italic; } .type-badges { display: flex; gap: 8px; flex-wrap: wrap; } .type-badge { display: inline-block; padding: 5px 14px; border-radius: 20px; font-size: 13px; font-weight: 700; letter-spacing: 0.5px; text-transform: uppercase; } .type-aura { background: #7c3aed; color: #fff; } .type-ice { background: #0ea5e9; color: #fff; } .type-felicis { background: #f59e0b; color: #1a1a2e; } .animon-image-box { width: 180px; height: 180px; background: rgba(255,255,255,0.05); border-radius: 12px; border: 2px solid rgba(124,58,237,0.4); display: flex; align-items: center; justify-content: center; flex-shrink: 0; position: relative; overflow: hidden; } .animon-image-box img { width: 100%; height: 100%; object-fit: contain; } .animon-image-placeholder { text-align: center; color: #556; font-size: 13px; padding: 16px; } .animon-image-placeholder .icon { font-size: 48px; display: block; margin-bottom: 8px; } .animon-section { background: #f9f9fb; border: 1px solid #e5e7eb; border-radius: 12px; padding: 24px; margin-bottom: 20px; } .animon-section h2 { font-size: 18px; font-weight: 700; color: #1a1a2e; margin: 0 0 16px 0; padding-bottom: 10px; border-bottom: 2px solid #7c3aed; display: flex; align-items: center; gap: 8px; } .animon-section h2 .icon { font-size: 16px; } .stat-grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(200px, 1fr)); gap: 12px; } .stat-item { background: #fff; border: 1px solid #e5e7eb; border-radius: 8px; padding: 12px 16px; } .stat-label { font-size: 11px; font-weight: 700; color: #888; text-transform: uppercase; letter-spacing: 1px; margin-bottom: 4px; } .stat-value { font-size: 16px; font-weight: 700; color: #1a1a2e; } .lore-box { background: linear-gradient(135deg, #f5f0ff, #f0f7ff); border-left: 4px solid #7c3aed; border-radius: 0 8px 8px 0; padding: 16px 20px; font-style: italic; color: #444; font-size: 15px; line-height: 1.7; } .evo-chain { display: flex; align-items: center; gap: 16px; flex-wrap: wrap; } .evo-card { background: #fff; border: 2px solid #e5e7eb; border-radius: 10px; padding: 16px 20px; text-align: center; min-width: 120px; } .evo-card.active { border-color: #7c3aed; background: #faf5ff; } .evo-card .evo-name { font-weight: 700; font-size: 15px; color: #1a1a2e; } .evo-card .evo-num { font-size: 12px; color: #888; margin-bottom: 4px; } .evo-arrow { display: flex; flex-direction: column; align-items: center; gap: 4px; color: #555; } .evo-arrow .arrow { font-size: 24px; color: #7c3aed; } .evo-arrow .cond { font-size: 11px; text-align: center; color: #666; max-width: 100px; } .quirk-grid { display: grid; grid-template-columns: 1fr 1fr; gap: 12px; } .quirk-card { background: #fff; border: 1px solid #e5e7eb; border-radius: 8px; padding: 14px 16px; } .quirk-name { font-weight: 700; font-size: 14px; color: #7c3aed; margin-bottom: 6px; } .quirk-desc { font-size: 13px; color: #555; line-height: 1.5; } .moves-table { width: 100%; border-collapse: collapse; font-size: 14px; } .moves-table th { background: #1a1a2e; color: #fff; padding: 10px 12px; text-align: left; font-size: 12px; text-transform: uppercase; letter-spacing: 0.5px; } .moves-table th:first-child { border-radius: 8px 0 0 0; } .moves-table th:last-child { border-radius: 0 8px 0 0; } .moves-table td { padding: 9px 12px; border-bottom: 1px solid #f0f0f0; color: #333; } .moves-table tr:last-child td { border-bottom: none; } .moves-table tr:nth-child(even) td { background: #fafafa; } .move-type { display: inline-block; padding: 2px 9px; border-radius: 10px; font-size: 11px; font-weight: 700; } .mt-aura { background: #7c3aed22; color: #7c3aed; border: 1px solid #7c3aed44; } .mt-ice { background: #0ea5e922; color: #0284c7; border: 1px solid #0ea5e944; } .mt-none { background: #88888822; color: #555; border: 1px solid #88888844; } .mt-chakra { background: #22c55e22; color: #16a34a; border: 1px solid #22c55e44; } .mt-anomalous { background: #f97316 22; color: #ea580c; border: 1px solid #f9731644; } .mt-grass { background: #84cc1622; color: #65a30d; border: 1px solid #84cc1644; } .mt-ancient { background: #a16207 22; color: #92400e; border: 1px solid #d9770644; } .cat-physical { color: #dc2626; font-weight: 600; font-size: 12px; } .cat-special { color: #2563eb; font-weight: 600; font-size: 12px; } .cat-status { color: #7c3aed; font-weight: 600; font-size: 12px; } .location-list { display: flex; gap: 10px; flex-wrap: wrap; } .location-pill { background: #fff; border: 1px solid #e5e7eb; border-radius: 20px; padding: 6px 14px; font-size: 14px; color: #333; } .weakness-grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(90px, 1fr)); gap: 8px; } .weakness-item { background: #fff; border: 1px solid #e5e7eb; border-radius: 8px; padding: 8px; text-align: center; font-size: 12px; font-weight: 600; } .tip-box { background: #fffbeb; border: 1px solid #fcd34d; border-radius: 8px; padding: 14px 18px; margin-top: 16px; } .tip-box strong { color: #92400e; } @media (max-width: 600px) { .animon-header { flex-direction: column; } .quirk-grid { grid-template-columns: 1fr; } .moves-table { font-size: 12px; } }
    Puffella
    ANIDEX #063
    Puffella
    The Empathy Animon
    Aura Ice (Hidden) Felicis

    📊 Base Stats

    Puffella Total: 346
    HP
    48
    ATK
    52
    DEF
    48
    SPA
    68
    SPD
    54
    AGI
    76
    LCK
    ?
    Lequilar Total: 500
    HP
    79
    ATK
    83
    DEF
    76
    SPA
    95
    SPD
    72
    AGI
    95
    LCK
    ?

    Lowest possible values without IVs. LCK is random (1–10). Source: animon-dex.com

    ⚔️ Type Effectiveness

    How each type’s moves hit Puffella / Lequilar (Aura-type):

    ⚠ WEAK × 2
    Electric Demon
    🛡 RESISTS × 0.5
    Chakra Ice
    — NEUTRAL × 1
    WaterAuraAnomalousGrassGeoFireVirusAncientData

    📋 Basic Info

    AniDex Number
    #063
    Type
    Aura / Ice (Hidden)
    Attribute
    Felicis
    Height
    0.19 – 0.35 m
    Weight
    9 – 18 kg
    Evolution
    Puffella → Lequilar

    📖 Lore

    “Puffella are extremely empathetic. Their sensitive yellow cheeks can detect emotions in the air, while their vibrating red tufts retransmit them, creating an emotional bond between a Puffella and anyone else close by.”
    Lequilar
    “With their melodious voices and colourful plumage, Lequilar puts on wonderful shows, making them the star of the holidays. Lequilar’s feathers dance like confetti in joyful moments, but in the face of danger, their feathers stiffen and become sharp as knives.”

    Attribute: Felicis

    Puffella’s Felicis attribute enables it to slightly heal its allies after attacking. Every offensive move Puffella uses passively restores HP to your team — making it a dual attacker-support that provides value on every turn without spending extra SP.

    💡 Tip: You also need to trigger the Felicis trait 20 times in battle to unlock Puffella’s evolution into Lequilar. Start using it immediately — every battle counts.

    🔄 Evolution Line

    #063
    Puffella
    Puffella
    Aura
    Use Felicis Trait 20× in battle
    #064
    Lequilar
    Lequilar
    Aura

    ⚠️ This is a trait-based evolution — leveling up alone won’t trigger it. You must actively use Puffella’s Felicis attribute in combat 20 times. Community-confirmed: the evolution unlocks the moment you hit 20 uses.

    Quirks

    Lucky Break
    Increases the chance of landing critical hits and activating secondary effects. Pairs extremely well with the Felicis attribute — more procs means more utility per turn.
    Parting Gift
    The Animon cures itself and its allies when it leaves the battlefield. This makes every rotation a free heal — one of the most underrated quirks in the game for team sustain.

    📍 Where to Find Puffella

    🗺️ Area 09 🏰 Brackish Palace 🌊 Costa Linda 🏝️ Aeolyc Islands

    Want Lequilar directly? It can be caught wild in Area 15 and the Aeolyc Islands if you’d rather skip the evolution grind.

    ⚔️ Moves Learned by Level Up

    LevelMoveTypeCategoryPWRACCSP
    1PoundNonePhysical501001
    1DirectorNoneStatus1002
    5Slicing WindAuraSpecial601002
    8Frost StrikeIcePhysical601002
    14Dazzling FlashAuraSpecial451002
    17EnlightenmentAuraStatus1002
    20IceballIceSpecial501002
    23ZephyrboostAuraStatus1003
    29Glistening WindAuraStatus1003
    32Gentle BreezeAuraStatus1003
    38Arctic MirrorIceStatus1003
    41Brilliant BeamAuraSpecial1201003

    📚 Other Learnable Skills

    MoveTypeCategoryPWRACCSP
    Energy SlashChakraPhysical100902
    Diagonal StrikeChakraPhysical651001
    Spirit SurgeChakraSpecial601002
    Polar RayIceSpecial601002
    Cold HeartIceStatus1002
    UpdraftAuraStatus1002
    Piercing SquallAuraPhysical551002
    TranceAnomalousStatus1002
    TrickAnomalousStatus1003
    Grass FanGrassPhysical601001
    Provocatio AnimaAncientStatus1002
    Delta BlastNoneSpecial851004
    NonsenseNoneSpecial351002
    Field SweepNoneStatus1002

    🧠 Trainer Tips

    • Use Felicis every battle — don’t save it. Every activation counts toward the 20 needed for evolution, and the passive team heal is useful immediately.
    • Lean into the rotation loop — Felicis heals on attack, Parting Gift heals on swap-out. Rotate Puffella in and out deliberately to double-dip on heals.
    • Director at level 1 is immediately useful — it extends your team’s SP pool, which matters more mid-game when your moves cost 3+ SP per turn.
    • Brilliant Beam (120 PWR, Lv.41) is the payoff move. It’s worth getting Puffella to its level cap before evolving if you want it in Puffella’s final form.
    • Pair with a high-damage S-tier like Obsidedge or Konbian. Puffella is the glue, not the engine — let your damage dealers carry while it handles passive upkeep.

    Data sourced from Game8, GrindNStrat, and community research. Last updated July 2026.
    ← Back to all Animon

    Moveset

    LvMoveTypeCategoryPowerAcc.Cost
    1PoundPhysical501001
    1DirectorStatus1002
    5Slicing WindAuraSpecial601002
    8Frost StrikeIcePhysical601002
    14Dazzling FlashAuraSpecial451002
    17EnlightenmentAuraStatus1002
    20IceballIceSpecial501002
    23ZephyrboostAuraStatus1003
    29Glistening WindAuraStatus1003
    32Gentle BreezeAuraStatus1003
    38Arctic MirrorIceStatus1003
    41Brilliant BeamAuraSpecial1201003

    Other Learnable Moves

    Energy Slash · Field Sweep · Nonsense · Delta Blast · Diagonal Strike · Trance · Polar Ray · Grass Fan · Spirit Surge · Trick · Provocatio Anima · Updraft · Piercing Squall · Cold Heart

    Quirks

    • Lucky Break — Increases the chance of landing critical hits and activating secondary effects.
    • Parting Gift — Cures itself and its allies when it leaves the battlefield.

    Moveset cross-referenced from community wikis (Game8, The Games Wiki).

  • Iotamor

    Iotamor

    DemonIceAnomalous
    #124 · Mestus Attribute

    Base Stats

    HP

    114

    Attack

    76

    Defense

    94

    Sp. Atk

    144

    Sp. Def

    72

    Agility

    80

    Luck

    0

    Total: 580

    Type Effectiveness

    ×2

    AuraElectricGeoFireVirus
    ×½

    AnomalousChakraDemonIce
    ×0

    Grass

    Basic Info

    Dex #
    #124
    Attribute
    Mestus
    Primary Type
    Demon
    Hidden Types
    Ice Anomalous
    Luck (LCK)
    0
    SP Cost
    2

    Lore

    Iotamor is a rare Animon mentioned in the legends of Talea. Iotamor’s loneliness and inability to fly fill their heart with sadness so intense that it creates an aura around them. A cold flame envelops Iotamor’s right eye, making them half blind.

    Attribute: Mestus

    Balanced, adaptable all-rounders with solid stats across the board. They fit any team role and are excellent for trainers who prefer flexibility over specialization.

    Notes

    Static encounter at the Northernmost left end of the dungeon.
    Only spawns if you have already finished both Mythos and Logos and made it into Magnolia.
    *Going to Magnolia isn’t required was able to encounter after beating all 8 captain but didn’t reach magnolia but am at that part in the story*
    Required powers to reach the Area (Water, Grass, Electric, Aura)

    Moveset

    Lv Move Type Category Power Acc. Cost
    1 Pound Physical 50 100 1
    1 Nostalgia Status 100 2
    8 Mental Strike Anomalous Special 45 100 3
    13 Infernal Wave Demon Special 50 100 4
    21 Startle Anomalous Status 100 2
    26 Iceball Ice Special 50 100 2
    34 Polar Ray Ice Special 60 100 2
    39 Esper Beam Anomalous Special 120 100 3
    47 Blizzard Ice Special 75 100 4
    52 Curse Demon Status 100 5
    60 Malevolent Orb Demon Special 90 100 2

    Other Learnable Moves

    Field Sweep · Nonsense · Delta Blast · Vile Wave · Malicious Gaze · Misdirection · Arctic Mirror · Gravikinesis · Sparkling Water · Tearful · Wrathful Spite · Spirit Surge · Piercing Rain · Soul Transfer · Betrayal · Cold Heart

    Quirks

    • Anode — Boosts the Animon’s stats if an Animon with Cathode is also in battle.

    Moveset cross-referenced from community wikis (Game8, The Games Wiki).

  • Katamos

    Katamos

    AnomalousAncientAura
    #079 · Horrens Attribute

    Base Stats

    HP

    84

    Attack

    96

    Defense

    75

    Sp. Atk

    123

    Sp. Def

    83

    Agility

    87

    Luck

    0

    Total: 548

    Type Effectiveness

    ×2

    VirusElectric
    ×½

    WaterAnomalousAncient

    Basic Info

    Dex #
    #079
    Attribute
    Horrens
    Primary Type
    Anomalous
    Hidden Types
    Ancient Aura
    Luck (LCK)
    0
    SP Cost
    2

    Lore

    Hidden inside of small vessels in abandoned ruins, Katamos waits for the right moment to attack their prey and feed on their fear. Their bodies are composed of swirling air currents so strong that they can raze an entire forest to the ground.

    Attribute: Horrens

    Tanky and resilient, with exceptional HP and Defense. They absorb punishment and wear down opponents through endurance rather than speed.

    Moveset

    Lv Move Type Category Power Acc. Cost
    1 Chomp Physical 50 100 1
    1 Focal Point Status 100 1
    5 Spirit Strike Anomalous Physical 60 100 2
    8 Slicing Wind Aura Special 60 100 2
    14 Mental Strike Anomalous Special 45 100 3
    19 Gentle Breeze Aura Status 100 3
    23 Turbovortex Ancient Special 80 100 3
    26 Cryospear Ice Physical 70 100 3
    32 Piercing Squall Aura Physical 55 100 2
    37 Soul Transfer Anomalous Status 100 3
    40 Brilliant Beam Aura Special 120 100 3
    47 Cor Draconis Ancient Status 100 3
    50 Esper Beam Anomalous Special 120 100 3
    56 Psycho Slash Anomalous Physical 85 100 3

    Other Learnable Moves

    Field Sweep · Nonsense · Delta Blast · Demon Slash · Bait · Iceball · Grass Fan · Malevolent Orb · Ectoplasm · Harden · Blazing Slash · Lama Reliquia

    Quirks

    • Heavy Hitter — Increases the damage of critical hits.
    • Indifference — All skills lose their type, but are considerably boosted.

    Moveset cross-referenced from community wikis (Game8, The Games Wiki).

  • Nanafin

    Nanafin

    Water
    #050 · Felicis Attribute

    Base Stats

    HP

    80

    Attack

    30

    Defense

    75

    Sp. Atk

    35

    Sp. Def

    75

    Agility

    75

    Luck

    0

    Total: 370

    Type Effectiveness

    ×2

    GrassIceElectric
    ×½

    WaterGeoVirusFire

    Basic Info

    Dex #
    #050
    Attribute
    Felicis
    Primary Type
    Water
    Luck (LCK)
    0
    SP Cost
    2

    Lore

    Schools of Nanafin can be spotted all over Talea. Curiously, each school gives off a unique and sickly-sweet aroma, produced by the scales of every member of the group. These distinctive scents allows schools of Nanafin to recognise each other.

    Attribute: Felicis

    High-speed, high-luck fighters that rely on fast strikes and favorable RNG. They excel at outspeeding opponents and triggering critical hits or bonus effects.

    Hunting Tips

    🎯 Use the Area 05 camp buff and hunt it in Scarlet Woods, where it has a 100% spawn rate in a specific spot (see the Scarlet Woods location for more info).

    Moveset

    Lv Move Type Category Power Acc. Cost
    1 Pound Physical 50 100 1
    1 Pat Status 100 1
    5 Hydro Jet Water Special 60 100 2
    8 Treatment Status 100 2
    14 Aqua Strike Water Physical 60 100 2
    16 Aquaslide Water Physical 60 100 2
    17 Vigourcure Grass Status 100 2
    20 Hydrotherapy Water Status 100 2
    23 Encourage Status 100 3
    29 Mud Jet Geo Special 75 100 2
    32 Riptide Water Special 10 100 3
    35 Hydro Vortex Water Special 85 100 2

    Other Learnable Moves

    Field Sweep · Nonsense · Delta Blast · Bacterial Smash · Sprouting Blow · Absorb · Raging Torrent · Patch · Water Bomb · Magna Parma · Vaccine · Tonic Water

    Quirks

    • Parting Gift — The Animon cures itself and its allies when it leaves the battlefield.
    • Heal Charge — Increases the damage of the next attack based on healing provided to allies.

    Moveset cross-referenced from community wikis (Game8, The Games Wiki).

  • Kokepole

    Kokepole

    GeoAncient
    #134 · Felicis Attribute

    Base Stats

    HP

    110

    Attack

    110

    Defense

    90

    Sp. Atk

    110

    Sp. Def

    90

    Agility

    90

    Luck

    0

    Total: 600

    Type Effectiveness

    ×2

    AnomalousGrass
    ×½

    ElectricGeoAncientWater

    Basic Info

    Dex #
    #134
    Attribute
    Felicis
    Primary Type
    Geo
    Hidden Type
    Ancient
    Luck (LCK)
    0
    SP Cost
    2

    Lore

    Kokepole is a rare Animon mentioned in the legends of Talea. They play upon magic flutes, producing music that sounds different to each individual who hears it, but which is always exactly what pleases them most. The music calms the listener and frees their mind from doubts, sadness, and regrets.

    Attribute: Felicis

    High-speed, high-luck fighters that rely on fast strikes and favorable RNG. They excel at outspeeding opponents and triggering critical hits or bonus effects.

    Hunting Tips

    🎯 LostLocked – Lost form not in game.

    Notes

    Can only be found in post game, part of the ‘Legends’ side quest, requieres Mystic Flute.

    Moveset

    Lv Move Type Category Power Acc. Cost
    1 Pound Physical 50 100 1
    1 Treatment Status 100 2
    5 Seismic Step Geo Physical 55 100 3
    8 Sprouting Blow Grass Physical 60 100 2
    14 Bingo Status 25 2
    17 Mud Jet Geo Special 75 100 2
    23 Sweet Honey Grass Status 100 2
    26 Shards Rain Geo Status 100 2
    32 Dispersio Ancient Status 100 3
    36 Rupture Geo Physical 70 100 2
    41 Draco Flatus Ancient Special 60 100 2
    47 Magna Parma Ancient Status 100 2
    50 Mud Blast Geo Special 110 100 3

    Other Learnable Moves

    Field Sweep · Nonsense · Delta Blast · Vile Wave · Esper Beam · Absorb · Mud Trap · Cor Chelys · Harden · Diamond Spike · Turbovortex · Log Training · Provocatio Anima · Plus Ultra

    Quirks

    • Supercharge — Increases the Animon’s SP in battle by 1.

    Moveset cross-referenced from community wikis (Game8, The Games Wiki).