Dualine is a rare Animon mentioned in the legends of Talea. They are jovial and affectionate creatures, easily befriending humans with their charm. Their miraculous fleece. which they give freely to others, is capable of curing any ailment, if threatened, they will change form and defend themselves with surprising ferocity.
Attribute: Horrens
Tanky and resilient, with exceptional HP and Defense. They absorb punishment and wear down opponents through endurance rather than speed.
Every major city in LumenTale: Memories of Trey throws a giant Animon boss and a Lumen Match squadron captain at you — and because type effectiveness is per-species, walking in blind gets expensive. Here’s every boss in story order with weaknesses, resistances, and counters. Remember the universal tech: scan bosses early (1–2 scans reveal weaknesses), and field Animon that resist the boss’s attack types to starve its TP and deny bonus actions.
🌲 Prologue — Scarlet Woods & Iris Hamlet
Toxigall (Lv 8)
Mini-boss leading the Smellwing pack in Scarlet Woods. A warm-up — bring anything that doesn’t fold to Virus/Demon damage.
Iotamor (Lv 11) — Demon (Hidden: Anomalous, Ice)
Weak to: Electric, Aura, Geo
Counters: Ozelash and Mollupom shred it — one big reason Ozelash tops our starter rankings.
Pymant (Lv 14) — the First Real Wall
Weak to: Water, Electric, Demon, Geo
Attacks with: Slicing Wind (Aura) and Blaze (Fire) — and it acts twice per turn once its TP hits 2, so bring Aura/Fire-resistant Animon to starve it.
Counters: Ozelash or Queccha, plus Mollupom, Deniuli, Owaxle. Avoid Flowende and Almyuna.
Dena — First Squadron Leader (Area 1 Lumen Camp)
Her star is a Mollupom — Electric moves win again.
Kit: Aromasynthesis (self-heal every turn), Shards Rain (AoE), Mud Trap (team Agility down), and Nature’s Wrath — a colossal Grass AoE. Bring Geo/Grass-resistant Animon.
Counters: Deniuli or Fulgaze (Fire), Sapsy, Mollupom/Kerocrack/Owaxle with Ice or Fire moves; Cadedro’s Congestion debuff (Attack + Agility down) blunts both phases.
Blumester, Mythos form — Costa Linda Docks
Weak to: Grass, Electric, Demon | Resists: Water, Fire, Virus
Reward: Water Holoken infusion; the Costa Linda captain fight after it awards the Meridemblem (needed to evolve Maidelly into Megamitosa).
Morsiver (fought twice) — Fire / Horrens — Altipetra
Weak to: Aura, Chakra, Water | Resists: Anomalous, Geo | Immune to: Demon
First fight at the Ascension Ritual Stadium (4 health bars), then a much stronger rematch in the Volcanic Depths.
Elodie — Altipetra Captain
Healing-heavy team with a devastating Pinouflage — you must burst her Animon down within a turn cycle or she heals it all back.
Katamos — Lost Animon — Aeolyc Islands Temple (Memorenia)
Weak to: Virus | Resists: Ancient | Immune to: Aura
The problem: it spams Turbo Vortex, stacking +2 Agility until it’s nearly unhittable, plus Excisio (multi-target) and Plus Ultra (stat boost).
Counters: Agility-reset debuffs (Mud Trap), Ancient-damage reflectors (Bibrickle, Armansient), Wicedom’s Arctic Mirror, multi-hit moves like Stacking Strike to clip the last sliver of HP. Carrigante survives everything here but lacks Ice/Data offense — pair it with a dedicated damage dealer.
Damame — Memorenia Captain
The strongest undefeated captain in Mythos — fights alone. Full coverage and a healer recommended.
🏁 Finale — Magnolia
Blanco (first fight) — Unwinnable
Scripted loss outside AARI HQ — don’t burn items. Inside the HQ, free the vice-captains: each rescue lowers Blanco’s Animon defense in the final fight.
Blanco (final, 2 phases) + Eterjian
Phase 1: his six Animon. Phase 2: he summons Eterjian — weak to Electric and Geo, resists Fire and Ice, and spreads its attack damage across multiple Animon; Aura-resistant team members trivialize it.
Majetsune — FINAL BOSS (Lv 65, 8 health bars)
Weak to: Ancient, Aura | Resists: Data
Its main attack, Glitch_Wave, is Data-type — stack Data-resistant Animon and bring your team to Lv 70+.
♻️ After the Credits
Finish both routes and the giant bosses become catchable in rematches — they deposit straight into your Anispace storage after a second win. Locations and typings in our Rare Animon Spawns guide, and team prep in Best Team Comp.
Boss data compiled from community walkthroughs and guides; captain rosters aren’t fully documented yet and some weaknesses come from single-source playtesting — we’ll refine numbers as the community datamines them.
Team building in LumenTale: Memories of Trey doesn’t work like other monster catchers — there’s no universal type chart, four of your six Animon fight at once, and every attack spends from a shared resource pool. Here’s how to actually build a winning squad, plus concrete picks for every stage of the game.
🧠 The Five Rules of LumenTale Team Building
1. Coverage beats memorization
Type effectiveness in LumenTale is defined per species, not per type — two Animon with identical typings can have different weaknesses. That means “coverage” doesn’t mean memorizing a chart; it means carrying moves of many different types and scanning enemies (1–2 scans reveal weaknesses) to find what sticks. The community tier lists reward exactly this: the S-tier Animon all carry skills spanning 3–5 types and/or multi-target moves.
2. Run 6, fight 4, everyone levels
Your team holds six Animon with four active in battle — and all six earn EXP. Use the two backline slots for situational picks without worrying about them falling behind. (Leveling tips: EXP & Leveling Guide.)
3. Mix your Attributes
The five Attributes (see Attributes Explained) are activated manually by spending extra SP on top of a move’s cost — and there’s no advantage triangle, so the win comes from mixing effects:
Attribute
Emotion
Activated Effect
Team Role
💚 Felicis
Joy
Heals allies slightly after attacking
Sustain
💙 Mestus
Sadness
Spends % of own HP for bonus damage
Burst
❤️ Furor
Anger
Flat skill-damage increase
DPS
💜 Horrens
Fear
Neutralizes resistances / forces super-effective
Wallbreaker
🩶 Sereum
Calm
Greatly raises crit chance; crits build TP
Economy
A team stacking one attribute has one tool; a team mixing four has four. Horrens deserves special mention — when nothing on your team hits a boss’s weakness, a Horrens activation punches through anyway.
4. Respect the SP/TP economy
Skills and attribute activations draw on your team’s SP, while TP builds toward bonus actions — landing crits and weakness hits fills TP for your whole team. It cuts both ways: bosses build TP too (Pymant acts twice per turn once its TP fills), so fielding Animon that resist a boss’s attack types starves the boss of TP. Sereum attackers and weakness-hitting move coverage are your TP engine.
5. Spend your Stat Points
Stat growth is manual — 3 points per level, assigned by you, freely respeccable. A “weak” Animon is often just an unallocated one. Respec toward the role you’re using it for.
The best starter — Electric hits both early bosses (Iotamor, Pymant) and squadron leader Dena’s Mollupom, and Electric Animon are scarce until past Arsilia City.
Also worth catching early: Pinchop, Boobat, Lampecko, and Almyuna. Picking a different starter? See Best Starter Animon — just know Salabel struggles early because many early-game Animon resist Demon.
🏙️ Best Mid-Game Additions
Doryogun (Fire/Geo) — the best speed-to-damage ratio in the mid game; a boss-killer, though weak at clearing crowds.
Birchette (Aura) — strong if evolved before Voltar City.
Rainagon (Water/Geo, with Ancient coverage) — fast and hard-hitting.
Leveling in LumenTale: Memories of Trey is unusual: the fastest EXP source in the game isn’t battling — it’s throwing away your trash. This guide covers every EXP method, how stat growth actually works (it’s manual!), and every way to permanently boost your Animon’s stats.
⚡ Every Way to Earn EXP
1. Trash Can Recycling — the Fastest EXP in the Game
City trash cans award EXP to your entire team when you discard items into them, and sorting correctly is the whole trick: putting a material in the matching bin awards significantly more EXP, while a misplaced item gives a mere 10 EXP.
Bin Color
Accepts
🟢 Green
Glass
🔵 Blue
Plastic
🔴 Red
Organic
🟡 Yellow
Metals
Two caveats: trash cans have a region-based EXP cap (so you can’t get overpowered in the starting zone), and you should keep crafting and move-enhancement materials — don’t recycle the Quartz and Anivite EX you’ll need for items like Prismatype. Dump the junk, keep the mats.
2. Cooking: Riso del Bosco (1,000 EXP per Plate)
The recipe Riso del Bosco grants 1,000 EXP per use when fed to an Animon. Buy the recipe at city restaurants, stock ingredients, and you have a repeatable EXP source that works anywhere you can cook.
3. Battling in High-Level Zones
Fighting above your weight yields huge EXP. Save first, then soften wild enemies before combat even starts by aiming preemptive hits in Animon Mode. Bonus: your whole squad benefits — all six team members earn EXP from battles even though only four fight at a time, so nobody rots on the bench.
4. Experience Bilia
Catch with an Experience Bilia and the Animon you catch receives a one-time EXP boost — a nice head start for new recruits that joins them straight to your level range. (More catching tech in How to Catch Animon.)
📈 How Stat Growth Actually Works (It’s Manual)
This trips up almost every new player: stats do not increase automatically when you level up. Instead:
Each level-up awards 3 Stat Points.
You assign them yourself among the six main stats: HP, Attack, Defense, Sp. Atk, Sp. Def, and Agility. Every 3 points invested raises the stat by 1 (occasionally 2).
An Animon whose points were never allocated will feel weak even at a high level — if your team suddenly feels underpowered, check the Squad menu first.
Respec is free and unlimited — reassign points anytime from the Squad menu or in Anispace, so experiment without fear.
Note that Luck sits outside the Stat Point system — see below. For what each of the 7 stats does, see the Beginner’s Guide.
💎 IVs: The Hidden Growth Values
Each Animon also has innate values (IVs) shown as Roman numerals from N (none) to X (10) on the stat screen. Higher IVs mean better returns in that stat. IVs can be raised after catching via:
Mystical Relic inheritance — the rebirth mechanic (below)
Food — cooked meals and restaurant dishes
Anispace training equipment — sport furniture (dumbbells, weights, boxing dummy) your Animon interact with at your base
🍝 Stat-Boosting Food
Cooking at rest spots (the fountains in each area) with the right recipes permanently raises an Animon’s innate stats. Trey is the best cook of the three characters — cook with him for the best success rate.
Restaurant meals raise the associated stat (or Luck) by roughly 1–2 per meal. Example: Salame Imperiale costs 1,000 and raises Luck by 2.
🍀 Luck: The Odd Stat Out
Luck (1–10) affects critical hits and lucky events, and it doesn’t take Stat Points. It can be raised, though — Luck-boosting restaurant meals like Salame Imperiale do it directly. One important wrinkle for min-maxers: Luck is not inherited through Mystical Relic rebirth, so fix Luck last, after your stat work is done.
🔮 Mystical Relic: Endgame Stat Fusion
The Mystical Relic rebirth lets you sacrifice up to 3 Animon into one. The reborn Animon:
Resets to its base evolution at level 1
Keeps the highest value of each base stat among itself and all sacrifices
Preserves its Hidden Type, affection, and learned moves (ability is rerolled; Luck is not carried)
Has a 1/100 chance of emerging as a Lost variant if the sacrifices are the same species
⚠️ The game autosaves during this — sacrifices are permanent and irreversible. Combined with the trash-can and Riso del Bosco methods above, re-leveling a reborn Animon is fast.
🛠️ Related Crafted Items
Item
Effect
Recipe
Best Crafter
Prismatype
Activates an Animon’s Hidden Type
2× Anivite EX, 10× Plastic, 30× Quartz
Nada
Appendix Q
Rerolls an Animon’s Quirk (ability)
2× Anivite EX, 10× Glass, 1× Diamond
Ales
Pushing craft success over 100% can trigger a “Great Success” and a free duplicate. Full Hidden Type details in our Hidden Types guide.
✅ Quick Leveling Routine
Explore and hoover up every barrel, box, and pickup in a zone.
Battle high-level wilds on the way (whole team gets EXP).
Back in town: sort your junk into the correct trash bins for big team-wide EXP.
Feed Riso del Bosco to whoever’s lagging.
Spend the Stat Points immediately — unspent points are wasted power.
Community sources haven’t yet confirmed a hard level cap or exact EXP formulas — we’ll update this guide as the numbers get datamined. Browse the Animon Dex for per-species stats and evolution levels.
Every Animon in LumenTale: Memories of Trey has a visible main type — but many are also carrying a second, concealed typing called a Hidden Type. Hidden Types change your matchups, expand your movepool, and in some cases are the only way to make an Animon evolve. Here’s exactly how the system works and how to use it.
🔍 What Are Hidden Types?
A Hidden Type is a potential secondary typing that most Animon species can carry, concealed until you reveal it through gameplay. Two things make LumenTale’s version unusual:
It’s per-individual, not per-species. The Hidden Type belongs to the individual creature. A species has a fixed pool of possible hidden typings, but any given wild Animon may or may not actually have one — most wild Flowende are pure Grass, while some carry the Grass–Chakra dual typing.
Not every species has one. Some Animon have no Hidden Type at all, while others can carry one of two possibilities — Bonkey, for example, can hide either Fire or Chakra.
If you’re new to the type system itself, start with our Complete Type Chart & Weakness Guide — and keep in mind LumenTale’s big twist: there is no universal type chart. Effectiveness is defined per species, which is exactly why revealing an individual’s Hidden Type matters so much.
👁️ How to Reveal a Hidden Type
There are three ways to surface a Hidden Type:
Scan the enemy three times in battle. Each scan costs a turn. Scans one and two reveal weaknesses; the third scan reveals stats, the Hidden Type, and the evolution chart. This also completes the AniWiki entry, so it’s worth doing even for Animon you don’t plan to catch.
Level the Animon up. Hidden Types can surface through leveling, typically announced by the Animon unlocking type-based moves that match its hidden typing.
Inspect before you catch. You can check a wild Animon’s details in battle before throwing a Bilia to see whether that specific individual carries the Hidden Type — do this if you’re hunting a dual-typed copy.
⚗️ The Prismatype Item: Forcing a Hidden Type
Caught a great Animon that turned out to be monotype? The craftable Prismatype item grants/activates the Hidden Type on an Animon that was caught without one.
Prismatype Recipe
Where to Get the Materials
2× Anivite EX
From larger Anivite Crystals (rarer); also purchasable in Altipetra on the Mythos route
10× Plastic
From barrels, boxes, and Lumen Clubs
30× Quartz
Break Anivite Crystals using a Geo-type Animon
Craft it at any rest spot — no recipe unlock is needed to start, and crafting it repeatedly unlocks the formal recipe. Crafting with Nada improves your success rate, and a “Great Success” doubles the output. One tip from veteran players: scan first, spend later. Confirm the Animon actually benefits from Hidden Type activation (or needs it to evolve) before burning the materials.
🧬 Hidden Types That Gate Evolution
Some Animon cannot evolve until their Hidden Type is revealed. Two confirmed cases:
If your Mollupom or Twinkler is stuck at its evolution level, it almost certainly needs its Hidden Type activated — scan it, level it, or craft a Prismatype. For the full evolution system, see How to Evolve Your Animon.
This list grows as the community documents more species — an estimated 23 Animon have Anomalous as either their main or hidden type alone, including Megamitosa, Owaxle, Dionybble, Skeletape, Venomera, and Iotamor.
⚔️ Why Hidden Types Matter in Battle
Movepool: An Animon’s learnset usually draws from both its visible and hidden type, so a dual-typed individual has broader coverage.
Matchups: The Hidden Type alters overall effectiveness — two individuals of the same species can take hits very differently. After a full scan, the battle UI shows a broken-shield icon for attacks the enemy is weak to, and a shield icon for what it resists.
Permanence: Once unlocked, a Hidden Type is preserved through Mystical Relic rebirth, so it carries into min-maxed endgame builds.
❓ Hidden Types FAQ
Do all Animon have a Hidden Type? No. Some species have none, most have one possibility, and a few (like Bonkey) have a pool of two.
Is Anomalous the same thing as a Hidden Type? No — Anomalous is a normal element (paranormal/psychic phenomena), one of the game’s 13 types. It just happens to appear frequently as a hidden typing.
Can Lost (rare variant) Animon have different Hidden Types? Nothing suggests Lost variants change typing — a rebirth-produced Lost variant keeps the Hidden Type it already had. See our Rare Animon Spawns guide for how Lost variants work.
What’s the fastest way to check for one? Scan three times in battle. It costs turns, but it permanently completes the AniWiki entry with stats, Hidden Type, and the evolution chart.
Browse the full Animon Dex for per-species stats, typings, and evolution details.
At the start of LumenTale: Memories of Trey you pick one of five starter Animon in the Anispace — and each one represents a different Attribute. There’s no wrong answer for a casual playthrough, but if you want the smoothest early game against the first bosses, one starter stands out.
Short answer:Ozelash is the strongest overall pick. Here’s why, plus how all five compare.
Good, but has a strong catchable alternative early.
Vortail
Aura / Water
Decent coverage, weak in key early fights.
Salabel
Demon
Least recommended for the early game.
Why Ozelash is the best starter
Ozelash is Electric-type — an element that’s uncommon early on, so you won’t easily replace it by catching something else in the first few hours. More importantly, Electric attacks are effective against the first two bosses, Iotamor and Pymant, as well as the first Lumen Squadron leader Dena’s Mollupom. It also carries the Furor Attribute, which directly boosts skill damage (see our Attributes guide) — meaning it hits hard and hits the right targets right when the game asks you to.
The other four starters
Mewaii (Virus) — a very strong runner-up
Mewaii is Virus-type and effective against the first two bosses, Iotamor and Pymant, plus several of Dena’s Animon. If you prefer its Felicis (healing) support flavor, it’s a comfortable, safe choice for the early game.
Queccha (Geo) — good, with a caveat
Queccha is a solid Geo starter, but the early game hands you a strong alternative: Mollupom, an excellent Geo Animon you can catch during the prologue. That overlap makes Queccha less essential than it looks.
Vortail (Aura / Water) — decent coverage
Vortail gives you flexible Aura and Water coverage, which is nice for general exploration. Its weakness is timing: it struggles in some key early battles, being weak against Pymant and against Knequital if you head north.
Salabel (Demon) — the hardest sell
Salabel is the least recommended starter, largely because its Demon typing doesn’t line up well with the early challenges the game throws at you. Pick it if you love the design more than the min-max — it’s still perfectly playable.
Does your starter choice lock you in?
Not really. LumenTale is built around catching a full team, so your starter is only your first partner, not your only one. Browse everything you can add in the Animon Dex, and learn the capture basics in our How to Catch Animon guide. Even the “worst” starter is fine once your roster fills out.
Frequently asked questions
Who are the five starters in LumenTale?
Mewaii, Vortail, Ozelash, Salabel and Queccha. You choose one in the Anispace at the start of the game.
What is the best starter in LumenTale: Memories of Trey?
Ozelash is the most-recommended pick — its Electric typing is rare early, effective against the first bosses, and paired with the damage-boosting Furor Attribute. Mewaii is the strongest runner-up.
Can you get the other starters later?
Your starter is your first partner, but you build a full team by catching Animon throughout Talea, so you’re never limited to one creature.
Starter recommendations reflect community consensus (including Game8 and LumenTale community guides) for the early game. Your ideal pick can vary with playstyle and difficulty.
Catching is the heart of LumenTale: Memories of Trey — you build your team by capturing wild Animon out in Talea with your Holoken. There are two very different ways to do it, and picking the right one (and the right Bilia) makes the difference between a clean catch and a wasted encounter.
The two ways to catch an Animon
1. Bilia Mode — catch it in the field
With the Holoken you can aim and throw a Bilia straight at a wild Animon in the overworld, no battle required. Land the throw and a quick QTE (quick-time event) begins — succeed at it and the Animon is yours. The better you get at the QTE, the higher your catch rate climbs, so this method rewards practice. Take your time aiming before you toss.
2. Animon Mode — weaken it in battle first
Hitting a wild Animon in Animon Mode starts a battle where you have the advantage — especially if you lead with an Animon whose type is strong against it. In battle, the core rule is simple: the lower the target’s HP, the higher your catch chance. Whittle it down (without knocking it out) and then attempt the capture.
Use the right Bilia
Bilias come in different kinds, and choosing the one that best fits the Animon you’re after maximizes your odds. Matching your Bilia to the target is one of the easiest ways to stop losing catches you should have made.
Read the Animon’s behavior
Not every Animon reacts the same way when it spots you. Some stay calm and are easy to approach for a clean Bilia throw; others are aggressive and will chase you on sight, which can force a battle. Knowing a species’ temperament helps you decide whether to go for a field catch or set up an Animon Mode ambush.
Quick tips for a higher catch rate
Weaken, don’t defeat. In battle, low HP boosts catch rate — but a knocked-out Animon can’t be caught.
Bring a type advantage into Animon Mode so you control the fight and can safely chip HP down.
Match your Bilia to the target for the best odds.
Practice the QTE — field catches get more reliable the better your timing.
Aim first. The Holoken lets you line up the throw before you commit.
Once you’ve caught something new, check its stats, type and Attribute on its page in the Animon Dex, and see how it grows in our evolution guide. New to the game? Start with the Beginner’s Guide.
Frequently asked questions
What’s the fastest way to catch Animon?
For calm, low-level Animon, a well-aimed Bilia throw in the field (Bilia Mode) is quickest. For tougher or aggressive ones, Animon Mode — weakening them in a battle you control — gives the most reliable catch.
Does lowering HP increase catch rate?
Yes. In battle, reducing an Animon’s HP substantially increases your catch chance. Just be careful not to defeat it.
Does the type of Bilia matter?
It does. Different Bilias suit different Animon, and choosing the most fitting one maximizes your chance of a successful catch.
Catching mechanics summarized from the game and community resources including the official Beehive Studios site and Game8. We’ll revise if a patch changes how catching works.
Every Animon in LumenTale: Memories of Trey has one of five Attributes — Felicis, Mestus, Furor, Horrens and Sereum. Types decide what your Animon is strong and weak against; Attributes are a separate layer that gives each Animon a powerful, manually-activated battle bonus. Learn to read and time them and your fights get a lot easier.
In the story, an Attribute represents the emotion an Animon stirs in the people who see it. In battle, it is a tactical trigger you fire on your own terms.
How Attributes work in battle
An Attribute bonus is not automatic. You choose when to activate it when you attack — look for the Attribute icon next to your skill list during battle, or check an Animon’s info screen out of battle to see which one it has. Because you decide the moment, the skill is in knowing when a trigger is worth it.
All 5 Animon Attributes and their effects
Attribute
Battle effect
Felicis
After attacking, slightly heals the Animon’s allies.
Mestus
Spends a percentage of the Animon’s own HP to deal extra damage.
Furor
Boosts the damage of the skill used.
Horrens
Ignores the enemy’s resistance — making the next attack super effective if it would otherwise finish them.
Sereum
Raises critical-hit chance; every critical hit also grants one extra TP.
When to use each Attribute
Felicis — sustain
Free healing spread to your team every time you attack. Fantastic in long or 4v4 fights where chip healing keeps your party alive without spending a turn on recovery.
Mestus — high-risk burst
You pay HP to hit harder. Best when you can end a threat this turn — don’t trigger it if the extra damage won’t matter, because that HP is gone either way.
Furor — reliable damage
A clean skill-damage boost with no downside. The safe pick for pure aggression and the easiest Attribute to use well.
Horrens — resistance breaker
Its niche is huge: it can turn a resisted hit into a super-effective, potentially lethal blow by ignoring resistance. Save it for the moment it flips a kill.
Sereum — crits and tempo
More crits mean more damage and extra TP to power your next move. Strong on fast, offensive Animon that attack often.
How this fits with Types
Attributes and Types are independent systems. You still want a favorable type matchup (see our Type Chart & Weakness Guide), but a well-timed Attribute can win a fight you’d otherwise lose — Horrens punching through a resistance, or Felicis out-sustaining an opponent. Check any Animon’s Attribute on its page in the Animon Dex.
Frequently asked questions
How many Attributes are there in LumenTale?
Five: Felicis, Mestus, Furor, Horrens and Sereum. Each Animon has exactly one.
Do Attribute bonuses trigger automatically?
No. You activate them manually when you attack, using the Attribute icon by your skill list. That control is the whole point — timing matters.
Is one Attribute the best?
There isn’t a single best one; they suit different roles. Furor is the most consistently useful for raw damage, Felicis is the best for sustain, and Horrens is the biggest game-changer in the right moment.
Attribute details are based on the game’s mechanics as documented by community resources including Game8. If a game update changes any effect, we’ll update this guide.
Lumentale uses condition-based evolution — not automatic level-ups. Here’s exactly how the system works and what you need to know to evolve your team.
How Evolution Works
In Lumentale, Animon evolve when specific conditions are met, not just by reaching a level. There are two main evolution methods:
Level-based (📈): Reach a specific level with the Animon. Straightforward — just battle and gain experience.
Special (⭐): Meet a unique condition, such as being in a specific location, reaching a bond threshold, or choosing a story route (e.g., Mythos Route vs. Logos Route for Maidelly).
Some Animon have multiple evolution paths — the condition you meet determines which form they take. These branching evolutions are a key part of team-building strategy in Lumentale.
💡 Every Animon’s individual page on AnimonDex shows its complete evolution chain and conditions. Check before committing to a path.
Which Animon are worth your time? We ranked every Animon with complete data by total base stats to find the strongest picks in Lumentale: Memories of Trey.
How We Rank
Base stat total (BST) is the sum of HP + ATK + DEF + SPA + SPD + AGI. It’s not the only factor — type matchups, AGI for speed control, and evolution potential all matter — but BST gives a good snapshot of overall power.
Data sourced from the Lumentale community database. Only Animon with verified complete data are ranked.
Zenicore are endowed with extremely well-developed hearing and a powerful sense of smell which, comb…
💡 High BST doesn’t mean invincible — type weaknesses and speed can completely change outcomes. Always check the full Animon Dex for type charts before committing to a team.
What to Look For Beyond Stats
AGI first: In Lumentale, the fastest Animon usually wins close matchups. Prioritize high AGI over raw attack power.
Hidden Types: An Animon with a hidden type can surprise opponents with unexpected resistances.
Evolution potential: Some weaker base-form Animon evolve into powerhouses. Check evolution chains on each Animon’s page.
LCK: This random stat (1–10) affects critical hits. For competitive play, recatch until you find high LCK.