Every Animon in LumenTale: Memories of Trey has one of five Attributes — Felicis, Mestus, Furor, Horrens and Sereum. Types decide what your Animon is strong and weak against; Attributes are a separate layer that gives each Animon a powerful, manually-activated battle bonus. Learn to read and time them and your fights get a lot easier.
In the story, an Attribute represents the emotion an Animon stirs in the people who see it. In battle, it is a tactical trigger you fire on your own terms.
How Attributes work in battle
An Attribute bonus is not automatic. You choose when to activate it when you attack — look for the Attribute icon next to your skill list during battle, or check an Animon’s info screen out of battle to see which one it has. Because you decide the moment, the skill is in knowing when a trigger is worth it.
All 5 Animon Attributes and their effects
| Attribute | Battle effect |
|---|---|
| Felicis | After attacking, slightly heals the Animon’s allies. |
| Mestus | Spends a percentage of the Animon’s own HP to deal extra damage. |
| Furor | Boosts the damage of the skill used. |
| Horrens | Ignores the enemy’s resistance — making the next attack super effective if it would otherwise finish them. |
| Sereum | Raises critical-hit chance; every critical hit also grants one extra TP. |
When to use each Attribute
Felicis — sustain
Free healing spread to your team every time you attack. Fantastic in long or 4v4 fights where chip healing keeps your party alive without spending a turn on recovery.
Mestus — high-risk burst
You pay HP to hit harder. Best when you can end a threat this turn — don’t trigger it if the extra damage won’t matter, because that HP is gone either way.
Furor — reliable damage
A clean skill-damage boost with no downside. The safe pick for pure aggression and the easiest Attribute to use well.
Horrens — resistance breaker
Its niche is huge: it can turn a resisted hit into a super-effective, potentially lethal blow by ignoring resistance. Save it for the moment it flips a kill.
Sereum — crits and tempo
More crits mean more damage and extra TP to power your next move. Strong on fast, offensive Animon that attack often.
How this fits with Types
Attributes and Types are independent systems. You still want a favorable type matchup (see our Type Chart & Weakness Guide), but a well-timed Attribute can win a fight you’d otherwise lose — Horrens punching through a resistance, or Felicis out-sustaining an opponent. Check any Animon’s Attribute on its page in the Animon Dex.
Frequently asked questions
How many Attributes are there in LumenTale?
Five: Felicis, Mestus, Furor, Horrens and Sereum. Each Animon has exactly one.
Do Attribute bonuses trigger automatically?
No. You activate them manually when you attack, using the Attribute icon by your skill list. That control is the whole point — timing matters.
Is one Attribute the best?
There isn’t a single best one; they suit different roles. Furor is the most consistently useful for raw damage, Felicis is the best for sustain, and Horrens is the biggest game-changer in the right moment.
Attribute details are based on the game’s mechanics as documented by community resources including Game8. If a game update changes any effect, we’ll update this guide.
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