Ferroll
Base Stats
102
65
87
65
87
60
0
Type Effectiveness
Basic Info
Lore
Ferroll are solitary Animon living in the driest regions of Talea. If threatened, they roll up, creating an impenetrable ball of sharp, electrified spikes. These spikes can be ejected like arrows to hit targets hundreds of meters away.
Attribute: Mestus
Balanced, adaptable all-rounders with solid stats across the board. They fit any team role and are excellent for trainers who prefer flexibility over specialization.
Notes
Ferroll has a very unique design inspiring his name coming from “Ferro” for the “Iron” or for the “Ferrofluid” and “-roll” for the fact that he can roll like a ball.
Concerning the species who inspired this animon is probably a west european hedgehog.
His design is very cool for many reason first why is he a ball, that can be a reference to sonic with his capacity to roll or simply the reaction of an Hedgehog when he encounter a predator as well as a way to define his sadness with a way like he fell threatened all time and want to be alone. The second is concerning the texture around his body which is probably some iron sand making sense with his double type Electric and Geo and since it’s an electric type he probably have the ability to change the density of his armor of iron sand with some magnetic properties probably specific to his body (explaining the changes of form in his animation).
For his color we can see some grey which is the main color for his armor of sand containing mostly iron sand (grey for the natural color and maybe with time can become red when the sand oxidises). The yellow is used for the keratin and probably for the electric type which are present on his claws and on his spikes. The purple / blue can either be used to design the real color of the animon or the color used for the paralysis (as a poison) or a variation of the grey already present. For the white it’s basically his real color with a white fur just as we can see in his pre-evolution.
Concerning his Mestus attribute we can’t see his eyes probably indicating that he is too sad to show his face which is in a gloomy part which is hidden by his big front spike and by his ears. He lives as if he is always in danger ready to defend his self with his body curled up (maintaining the aspect of sadness) and live as a solitary being.
*No AI used*
Evolution
Moveset
| Lv | Move | Type | Category | Power | Acc. | Cost |
|---|---|---|---|---|---|---|
| 1 | Pat | — | Status | — | 100 | 1 |
| 1 | Pound | — | Physical | 50 | 100 | 1 |
| 5 | Shock | Electric | Physical | 60 | 100 | 2 |
| 8 | Harden | Geo | Status | — | 100 | 1 |
| 14 | Electrocution | Electric | Physical | 30 | 100 | 1 |
| 19 | Electrobolt | Electric | Special | 60 | 100 | 2 |
| 25 | Aftershock | Electric | Status | — | 100 | 3 |
| 28 | Mud Trap | Geo | Status | — | 100 | 3 |
| 36 | Magnetic Wave | Electric | Status | — | 100 | 2 |
| 39 | Shards Rain | Geo | Status | — | 100 | 2 |
| 43 | Static Release | Electric | Status | — | 100 | 3 |
| 47 | Protective Wall | Geo | Status | — | 100 | 2 |
| 50 | Bolt Rush | Electric | Physical | 40 | 100 | 3 |
Other Learnable Moves
Thunderball · Field Sweep · Nonsense · Delta Blast · Headbutt · Mud Jet · Mud Blast · Rupture · Aegis
Quirks
- Cathode — Boosts the Animon’s stats if an Animon with Anode is also in battle.
- Recharge — When the Animon is hit by an Electric attack, its Attack and Defense are increased.
Moveset cross-referenced from community wikis (Game8, The Games Wiki).